Stealth Prototype

This was a week long game jam prototype I made together with Alex (Peach), exploring voxel art and stealth gameplay combined with hacking. I did all art and I must say that I really love working with voxels! Programming in Unity and game design was a joint effort.


This is a Tiny Grand Strategy game! The basic idea is the mimic empire builder games, but where the user only takes a single action each turn, giving it a cozy board game feeling. I’m doing game design/art and programming.


This is number sequence game I made together with Alex (Peach). The basic game idea was Alex’s but I reworked it a lot and made all graphics/ui as well as level design and some additional programming.

Cogmed training app

I was responsible for creating a new training app for Cogmed, a company that makes a scientifically validated method for improving working memory and attention. I created a new reward system where the user gets rewards from training that can later be used to build their own city.


Estimating projects is hard. That’s why I created this project estimation/management tool that is very easy to use but still is very powerful. Almost three thousand users have signed up so far, even though I have spent almost zero time to market it.


Flex is a more ‘clean’ theme I created for Cognition Matter’s math training, aimed at older kids/young adults that might feel that the Vektor app feels to ‘childish’. It includes a completely different reward system designed to reinforce the user’s feeling of progression.


Vektor is an app produced by the non-profit organisation Cognition Matters that helps childrenĀ improve their understanding of numbers and their problem solving capacity by cognitive training. My role was to make the training fun and engaging during 40 days of training.